Mike and Bug3 years, 9 months ago
Thanks for all the feedback so far!
I appreciate these changes are quite big, and alter the game in a number of ways, so will take some time getting used to. As I mentioned in the News post, the important thing is to view the changes as a whole, rather than just focusing on the things that were removed. The changes were designed as a whole, and I was super careful to ensure that anything removed was more than adequately compensated by the things added, in terms of gold / free play - I tried to do everything with a strong sense of fairness. I do appreciate there is a sense of sentimental loss for some of the features though, which can be strong!
One of my aims to ensure the long-term viability of the game is to make sure it's not too difficult for new players to get into. These changes are one part of that. There's enough to get to grips with in the game without struggling to figure out how to find snails on wilting plants etc. (I'll also be making other improvements for new players such as better tutorials/help, but those changes will be invisible to existing players.)
Constructive feedback is more than welcome as always, but I want to leave the changes as they are for a few weeks to see how everyone adjusts. I'm open to adjusting things if & when I see it makes sense to do so.
Anyway, you'll probably be happy to hear that these "structural" changes (the blocking changes previously, and now these gold changes) are pretty much done for now, which means I can return to creating the usual new releases in the game. To give you a teaser, I'm planning a little something extra for Easter this year, followed by a big release sometime in the Summer, which I'm super excited about :)
I appreciate these changes are quite big, and alter the game in a number of ways, so will take some time getting used to. As I mentioned in the News post, the important thing is to view the changes as a whole, rather than just focusing on the things that were removed. The changes were designed as a whole, and I was super careful to ensure that anything removed was more than adequately compensated by the things added, in terms of gold / free play - I tried to do everything with a strong sense of fairness. I do appreciate there is a sense of sentimental loss for some of the features though, which can be strong!
One of my aims to ensure the long-term viability of the game is to make sure it's not too difficult for new players to get into. These changes are one part of that. There's enough to get to grips with in the game without struggling to figure out how to find snails on wilting plants etc. (I'll also be making other improvements for new players such as better tutorials/help, but those changes will be invisible to existing players.)
Constructive feedback is more than welcome as always, but I want to leave the changes as they are for a few weeks to see how everyone adjusts. I'm open to adjusting things if & when I see it makes sense to do so.
Anyway, you'll probably be happy to hear that these "structural" changes (the blocking changes previously, and now these gold changes) are pretty much done for now, which means I can return to creating the usual new releases in the game. To give you a teaser, I'm planning a little something extra for Easter this year, followed by a big release sometime in the Summer, which I'm super excited about :)
Post by Fairyland Developer